PWAAT - DebugSkipDrawer
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using System;
using UnityEngine;
// Token: 0x02000067 RID: 103
public class DebugSkipDrawer : MonoBehaviour
{
// Token: 0x04000AC9 RID: 2761
[SerializeField]
private GameObject debug_skip_obj_;
}
In this file, it doesn't do much. It's just a class that inherits from
MonoBehaviour and has a serialized field for a GameObject.